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What will be the next Starknet game? How to make an impact πŸš€

The metaverse is Unbanked Newsletter For a weekly level up on the NFT and on-chain frontier

Dear unbanked nations,

Two sci-fi games I’m a fan of are Eve Online and Stellaris. Don’t ask me how many hours I played! πŸ˜…

For our part, we are deeply into the cryptocurrency gaming scene and the Starknet gaming ecosystem is one of my favorites.

The project I am watching with great interest here is: effectIt’s a space strategy colonization game that’s like a complete on-chain cross between Eve Online and Stellaris.

idea? In Influence, players compete to dominate and control a newly formed colony within the Adalian asteroid belt. The game’s pre-release is open and playable until April 10th, and with a full release scheduled for soon, now is a great time to jump in.

But don’t know where to start? don’t worry. I asked Jean Paul FarageAs one of Influence’s developers, he wanted to create a beginner’s guide to the game and he kindly agreed.

Jean-Paul’s primer will teach you how to survive and thrive in Adalia and earn $SWAY, the in-game currency for Influence, coming later this year! πŸ‘‡

-WMP

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game play effect It consists of resource gathering, trade, and player-driven diplomacy.

Players must make strategic decisions to expand their territories, establish trade routes, utilize resources, and build infrastructure and industry to create wealth and influence within the game world.

There are many different ways to play, but competitive play, whether solo or co-op, is all about finding your own unique niche and striving to control your own part of the economy within Adalia.

Influence is a slow-paced game where every action has a big impact and players always have a variety of choices to make.

Players take on the roles of a set of crew members within one or multiple crews made up of five basic classes. Miners, merchants, engineers, scientists, and pilot.

You can combine these classes to form your crew, and the adventure begins from there. One thing to keep in mind: More of one class can perform the target task more efficiently, but other classes will be slower and less efficient..

The game’s setting is within a realistic asteroid belt, and each asteroid has a unique orbital mechanism that guides its orbit in real time, allowing players to make strategic decisions about when and where to move within the game based on their current or future location. asteroid.

There are nearly 200 individually player-created items, from ship hulls and electronics to extractors and warehouses.

Each product may require dozens of processes to refine, manufacture, and create. These are all modeled based on reality, and adjustments have been made to ensure fun gameplay. A degree in chemistry, mechanical, electrical engineering, or organic chemistry is not required, but it may help!

Influence provides realistic economic dynamics, as players must organize and collaborate on where to mine specific resources, how to ship goods across belts of ships, and how to form liquid markets to supply the demands of other players. You will have it. This gameplay element allows players to discover opportunities wherever they are. Find what you need and fill in the gaps!

A slow-paced, highly strategic game, Influence is designed to be played over months, even years, and your goals are determined by you.

Each choice has many potential consequences, and the actions you take only account for a small portion of the fun in the game. Also, everything takes time to complete. Building something is not instantaneous and, depending on your crew, can take well over a day to complete. This includes flights across the belt, as flights can take up to a month in real time.

Influence is a sandbox environment. This means that it is non-linear and the story you will play is not predetermined. Additionally, Influence is a persistent, on-chain world, providing permanence as characters and game items all exist on a public blockchain infrastructure via Starknet.

This on-chainness allows games to continue and be built regardless of maintenance by creator studios, and since all work is on-chain, players have deep insight and access to all game actions taken. We will see stories of economic warfare, sabotage, espionage, and the rise and fall of empires, all on-chain where everyone can participate in any way they wish.

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A player’s session in Influence can consist of a variety of tasks.

  • πŸͺ¨ Mining 22 raw materials from 11 different types of asteroids

  • 🏭 Produce items using refineries, factories, bioreactors, and shipyards

  • 🧱 Build and expand settlements across the region

  • πŸš€ Travel on ships across the belt and deliver cargo.

  • πŸ“ˆ Manage and trade in a player-centric marketplace

  • ⛏️Manage and rent land on controlled asteroids

These activities allow players to steadily build their own settlement. However, it is always important to remember to keep an eye on what the rest of the belt is doing. If you want to compete and earn the most $SWAY, it’s a game of supply and demand!

Of course, Influence’s sheer scale and initial learning curve can make it feel like drinking at a firehouse at first. To help with this, the creators of Unstoppable Games have provided a wealth of knowledge. wiki. We also have our tutorial series youtubeand our Dissension The community is full of helpful resources and members.

$SWAY is Influence’s core utility token and in-game currency, and can also be used in any tool or game built around the Influence ecosystem. Players can earn $SWAY by:

  • The act of extracting resources or making products and selling them on the market

  • Manages the market and collects fees from each transaction.

  • Rent an asteroid or crew plot to another player

  • It provides liquidity to the market in order to obtain incentives determined by the market owners.

  • Trading and exploiting arbitrage opportunities

  • Initial supply: 130 billion

  • At launch, approximately $60 billion will be unlocked and liquidated.

  • Supply is inflated by player activity to maintain stability, but is cycled back to the player base through gameplay.

  • $SWAY inflation is divided into two buckets: Team and Community.

$SWAY Inflation is released programmatically through β€œgovernors”. Simply put, inflation occurs periodically, with the amount increasing or decreasing in the amount of $SWAY being used by the player base at any given time. The higher the usage compared to the previous period, the more emissions are generated. If $SWAY usage is low during the next period, it will revert to baseline.

Remember, anyone can participate for free until April 10th. open beta. The game runs entirely within the browser, so there’s no need to download a client. However, it is on Ethereum’s Starknet L2 and requires players to download a wallet to play.

While the game itself is complex and imaginative, one of its most notable pillars is how it is built entirely on-chain, giving players, the community, and third-party builders unparalleled access to contribute to its creators and build together. no see. There are already 15 third-party tools available, and the game just launched a public beta a few weeks ago! If so, look out for more in the future.

Additionally, as the game grows, so will the community and new ways to play will emerge. Additionally, over 50% of $SWAY tokens are being distributed to the community, and a portion of that allocation can currently be earned through providing feedback, creating content, and completing missions.

Lastly, Influence is one of the first premier games in the nascent Starknet ecosystem. Starknet’s recent 50 million STRK announcement Now that we’ve earmarked it to fund gaming activities, there may be bigger opportunities ahead for both players and builders!

William M. FeasterThe senior writer has been with Bankless since January 2021. He has been immersed in Ethereum since 2017 and has been writing: Metaversal Newsletter Senior NFT analyst on a team that covers everything from AI projects to cryptocurrency gaming at the on-chain frontier. With his background in creative writing, he writes novels and publishes art on Ethereum in his spare time. He lives in Washington.

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It is not financial or tax advice. This newsletter is strictly educational and does not constitute investment advice, a recommendation to buy or sell any asset, or a recommendation to make any financial decisions. This newsletter does not constitute tax advice. Consult your accountant. Do your own research.

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