The US -developed WEB3 video game fragment has been approved by China’s national support RWA copyright chain, which allows the game to distribute tokenized games according to Chinese law.
By gaining this license, SHRAPNEL can be accessed by complete regulatory compliance with one of the world’s largest game markets (more than $ 40 billion).
The game’s launch of this game includes integration with local partnerships, new distribution channels and national asset confirmation systems.


What can you expect from this latest development?
The debris of the Chinese version will be different worldwide in many ways. Localized game launchers will be developed for distribution in China, and digital assets will be issued and tracked through the RWA copyright chain, a national approval blockchain system designed to handle the legal rights of digital products.
In -game assets, such as skin, equipment and cosmetics, are legally recognized as digital assets in China’s jurisdiction. These items can be purchased, sold and traded through the new market operated according to national guidelines.
Rollout is supported by Lingjing Game Labs, the game department of the official newspaper of the Chinese Communist Party. This partnership processes localization, asset mining, compliance and trading system.


Why is this important?
This reflects the remarkable change in China’s blockchain technology when the foreign Web3 game is officially licensed to issue China’s token fire assets under the supervision of the government, especially when there is a blocked financial or encryption.
SHRAPNEL has effectively created a model on how other foreign digital products can access the market by working in China’s regulatory framework. It also shows interest in supporting blockchain applications that match national priorities, such as the Chinese government’s IP protection and digital asset tracking.
This measure does not suggest extensive policy liberalization, but emphasizes the path to comply with border collaboration in the digital economy.