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Game Update -Star Atlas New Patch introduces mining, stadium mode, and new guidance | Star Atlas | Star Atlas | March 2025

Star Atlas
Star Atlas

Greetings, Summer Pioneers! The Star Atlas team is pleased to launch the latest UNREAL ENGINE 5 patch in a few weeks right after the Stellar update on March 19 and February 2025. This fast Cadence continues to sprinkle momentum that creates the ultimate game experience in Star Atlas’s infinite universe while weaving community feedback. Let’s summarize the highlights of February before we jump into today’s space transport.

February highlights

Last month, we announced the first breathtaking visual visual command in specification statistics, multiplayer racing tracks and Unreal Engine 5. Personal lobby, wallet UX upgrade and Paizul’s Deathmatch Stadium laid the foundation for rock in 2025. The foundation is now landing with today’s patch.

New feature of patch on March 19

New mode

  • Total game: A free shooting where all players start with a single weapon. Each kill upgrades the firearms to circulate the arsenal. Bring the first-A-game that scored a kill every win!
  • zone: Tactical conquest mode where the team fights to control the key map point. Secure the area and put the bonus points per kiln on the rack. Dominate the site to dominate the best!

Firearms and battle

  • Refined species HP/sp, a play fee and a hit box for fair fights.
  • A new bullet -spherical trace system boosting hit accuracy of multiplayer and smooth automatic inorganic fire.
  • Improved Weapon mechanics: Better damage direction visibility, larger weapon wheel sensitivity, and no longer sprints are no longer converted into the air.
  • Melee gets a punch up: a more sharp registration of Jettie Boost mode and a new unarmed attack with Ramming and Environmental Collision Damage.
  • Minimap Revamp improves performance and enemy visibility (no longer shining white enemies in death matches!).

Movement and animation flow

  • Zetty Polish: Switching a sliker between the hover and the boost with an optimized animation graph for fluid movement. In boost mode, the subtle FOV adjustment is raised.
  • Dynamic movement: Mantle Ring speeds up with weapons (interrupl jumps) and is a history of mantle ring gliches such as grenades and double drawers.

Racing and vehicles

  • New ride: Busan Pulse, a high-orectane racer of Busan Harbors, joins the lineup.
  • finesse: Stylish entrance/exit animation and conversion increases ride comfort.
  • Multi -lab supports P2P race and manual manual repayment of the last checkpoint and a smarter target of the vehicle.
  • ECOS XXS Weapon Arts now makes UNIYYYET elegant.

Project Galia

  • Mining career prototype: Do your first swing in the asteroid mining! Scan a valuable rock and master the new gameplay loop blending precision and strategy. You can test special Scud ships. Insist on the streets!

Performance

  • Engine leap: It has been upgraded from 5.4.3 to Unreal Engine 5.5.3 for the top visuals and stability.
  • Thinner download: The package size is reduced to 33GB (37GB, final adjustment) for faster access.
  • Under the hood: A faster road screen with improved time synchronization between the client and the server, a shorter asset dependency chain for lowering memory use, and a faster title menu.

Menu and user interface

  • Roadout Hub: There is a new tab with a crew and a gun sub -tab for fast customization. Check the firearm now and later customize it!
  • Control the clarity: Updated option grouping, name change control, new input key icon and smarter input legend state.
  • Refresh the hangar: The new vessel image brightens the hangar/marketplace with a “free flight” indicator of available rides.
  • Sign up for a menu tile that has been reconstructed with a seat matchmaking tile, and now the options have a manual storage button.

Visual and sound effect

  • Nanobost flyer: For visibility, the effect of a personality for firearms and holes in pairs with a grenade light trail.
  • Soundscape upgrade: SFX with a new bullet for a close call with the vehicle and gun audio. Jettie Thrusters also get a gorgeous VFX.

New territory

  • West Arena: Early white box map in the Ioki Desert of the Family Astur species. Search, fight and share feedback!

Fleet command

  • The faster road time and the real -time warp VFX are connected to blockchain warp, subwark and mining behavior.

Test dedicated server

  • Global play, low waiting time: The dedicated server evaluates total games, areas, and racing. Soon players around the world will enjoy a delay, regardless of galaxy.

Bug

  • After fixing the minimum enemy to the deathmatch, joining the screen shaking, I ironed the photo modequik (forced holstering, the crane of Pi Wool).
  • Inorganic cycling, tractor beam togles and Respawn floor loads have been restored.
  • There is no longer a grenade stick mid mantle, a teleport terminal window glich or self -damage of the vehicle.
  • Infinite symbols are displayed correctly about infinite matches, and crew tabs are now synchronized with their wallet ownership.

What is the following

Today’s drop is just the beginning of 2025. As we ride a rocket toward the open free season, the mode and blockchain functions are approaching. Check out the roadmap here. Check the entire scoop. Based on the input, the function may change by fine adjustment!

Thank you for forming the future of the game with us. See you in the star!