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EU focuses on active role in creating virtual worlds

The European Union (EU) plans to take a more proactive approach to virtual world development. The goal is to support EU companies and reduce dependence on technical resources from outside the EU. This strategic plan aims to introduce the ‘metaverse’ concept into Europe’s digital future.

The EU’s approach to the virtual world

The European Union (EU) is emphasizing the development of “Web 4.0” and virtual worlds that leverage 3D and extended reality (XR) technologies to create immersive environments. Members of the European Parliament (MEPs) have asked the Commission to regularly review existing digital regulations and create new ones as necessary.

“Europe must not be left behind in the next digital revolution and must not repeat the mistakes of the past,” said Pablo Arias Echeverría, a leading EU figure. As we launch Web 4.0 with the development of the virtual world, we need to lay a foundation rooted in strong EU digital rules, guiding principles and values. “Europe must lead this transition and put its citizens at the center of its digital future!”

Currently, only a few non-EU companies have a significant influence on the creation of virtual worlds. Members of the European Parliament (MEPs) believe that the EU must take responsibility and ensure that the virtual world reflects its values ​​and standards. They also proposed making it easier for European companies to enter the sector, encouraging the public’s responsible use of technology and encouraging international dialogue.

Explore the benefits and risks

Members of the European Parliament (MEPs) see significant potential in the virtual world, especially in the areas of the economy, employment and education. They believe that investing in infrastructure and innovation is important. But they are also concerned about possible health effects from the use of these technologies, including addiction and adverse effects on children’s brain development. They are also concerned about data protection, cyberbullying and financial fraud.

Preliminary reports suggest that it is important to design virtual worlds to be safe and have parental controls in place. It also includes information campaigns and digital literacy promotion plans. The report calls for more research into the potential risks and for making these virtual worlds open and inclusive for everyone, including people with disabilities.

Moreover, this report is consistent with the European Commission’s plans for the future of the Metaverse. This emphasizes establishing new standards and regulations in these digital spaces. The Commission considers virtual worlds to be an important part of the future of Europe’s full participation in the digital world.

As the EU prepares to integrate the Metaverse into our daily lives, it is paramount to focus on safety and EU standards. This approach aims to protect users while recognizing the potential of the metaverse and ensure its development is consistent with the EU’s vision for a safe and inclusive digital future.