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Terrarium V1.1 has been released! – Lunasian

Key Points

  • Terrarium V1.1 has been released! Accessories, land items, and Lucky Slips now join the Evolved Parts benefits released on July 15th to increase Atia’s Flame in the plot.

  • You can equip up to 5 accessories per axis and place up to 8 land items per plot. Matching the item to the plot environment multiplies the boost.

  • Use a Lucky Slip to receive a 10% fire buff. Each purchase adds 24 hours to the timer and the buff disappears on its own.

Enter Terrarium

Atia’s Flame is the heart of each terrarium. Every Axi breathes life into the flame: birthright, accompaniment, evolved part, devotion, and care. The more Axi provides, the higher the flame rises. The higher the flame, the more debris rises from the ground.

Birthright comes first. All Axies have a certain amount of Atia’s Flame. Bloodlines vary in depth, and the strongest ones burn brightest when hatched.

Next is the accompaniment. Some sit quietly. It is an idol, a talisman, and a symbol of good luck. Some live as spirits that stay by the axe’s side throughout the four seasons, like the pot golem awakened by Atia’s flame.

Evolved parts also stir flames. The ax outside of its hatched form attracts more attention than any other axe, because its evolved parts were obtained from Atia’s own spark.

Devotion also moves the flame. Those who dedicate a day to the shrine, care for it and pray to it, learn to call the fire higher than it could rise alone. Such dominance lasts for one season and requires renewal. Because the flame responds only to those who return to its place.

Aesthetic excellence powers the flame in a way that is still understood. Known For: Crystals, flowers, and ornaments grace each lot, and every land holds its own. The forest is different from the Arctic. The Arctic is different from the savannah. A cultivated land draws richer answers from the flame. Because the land rewards those who tend it.

These days, the fireworks are burning brighter and higher than in previous seasons. Power is gathering throughout Lunasia. Draw plot after plot beyond what Quiet Years requires.

The power of Axis has awakened.

Today, fire answers everything. Terrarium V1.1 has been released!

V1 gave your land one task. This means that you mine bAXS every hour, powered by the axes you sent to the shrine. Rarity decided everything. None of the accessories in your inventory, the items you collected, or the chits you invoked were touched by the flame.

Now that has changed. Accessories, land items, and Fortune Slips all join the evolved portion released on July 15th to feed the plot’s Atia’s Flame.

Here’s how to make it work:

Enter Terrarium

V1.1 adds three new inputs to Flame in addition to the evolved parts already active.

  • Each axis carries a flame. Rarity sets the foundation just as it did in V1. Evolved parts and accessories are now added above.

  • Your plot is the sum of Flame. Add up all the axis working at the shrine. Land items and fortune slips multiply the total, lifting all axes of the plot at once.

  • Pools are divided by share. Each hour, each land category pays a fixed pool of bAXS, divided between plots based on the amount of Flame each plot brings. Bring 5% of the spark to your category and 5% of the pool.

That’s the whole system. Increase the flame, increase the stakes, increase the payouts.

Up to 5 accessories can be equipped on each axis, and Atia’s Flame is directly added to each accessory. The boost scales based on the rarity of the accessory and Axie’s collection. The Mystic Ax equipped with the Mystic Accessory adds 9 Flame. Generic axes with common accessories add 0.1.

The accessory works in both modes. While your Axis mine the shrine, they create the Flame of Atia. While resting, AXP increases depending on rarity.

You can now attach accessories to axes inside your terrarium without leaving the game.

💡 NOTE: Some Axi body types cannot equip certain accessory types as has been the case since the accessory was released.

  • Spikey, Wet Dog, Elixir, and Nightmare body types cannot be equipped. hip hop accessories.

  • Cannot be installed on curly body types cheek accessories.

  • The Frosty body type cannot be equipped. Neck or hip accessories.

Take a look at your inventory before the next tick. Any accessory that is idle is a spark that you can get from your plot.

Grab your accessories

Land items have been decorative for many years. Today they make money.

Place up to 8 land items on your lot. Each increases the spark of the plot based on their rarity.

  • trite: 0.05%

  • Rare: 0.10%

  • epic: 0.75%

  • Mystic: 1.5%

Land items also increase AXP, going from 1% on Common to 4% on Mystic.

The environment determines how much each boost goes up. When an item matches a plot, a multiplier is applied.

  • Savannah, Forest, Arctic: 1.2x on matching items

  • Mystic: 1.5x on matching items

  • Genesis: 1.2x to all placed items

  • Luna’s Landing: ×1.5 for every item placed

Owners of Genesis and Luna’s Landing gain multipliers for everything, regardless of the environment in which the item came from. Everyone else gets it through matching. Conflicting items will still be included in the base boost. The formula is:

% Land Item Boost = ( Total % Boost of Matching Environment Items × Environment Multiplier ) + Total % Boost of Remaining Items

Select a forest plot with six items placed on it.

  • Match (forest): Common 0.05%, Rare 0.1%, Mystic 1.5%

  • Doesn’t match: Savannah Rare 0.1%, Savannah Epic 0.75%, Arctic Epic 0.75%

The total of the three forest items is 1.65% and a ×1.2 multiplier is applied, making it 1.98%. The remaining three add a base 1.6%. The plots pay off together. 3.58% land item boostApplies to all Axi sparks working in a shrine.

Note: Once you place and lock a land item, it cannot be listed or traded until you unlock it again.

Grab the ground item

The map is now larger, giving you room to expand items and determine what the plot actually looks like. Scroll left and right to get it and find where the axes are hanging or hiding.

Once additional space is available, a future update is set to allow you to move around buildings and objects currently locked in the ground.

Use a Lucky Slip to activate a buff that adds 10% of Atia’s Flame to your Intrigue.

Each buff lasts for 24 hours. Buy as much as you want at once. Each purchase adds 24 hours to the timer. The buff runs on its own until the timer runs out, so you can buy multiple days at a time and leave the plot untouched without daily check-ins.

The buff starts from the moment you activate it, not the next tick, and lasts for 24 hours from that moment. If you activate it at 1:30 PM, it will expire at 1:30 PM the next day, so the last 1-2 PM tick will be outside the period and you will miss out on the bonus. To capture the most full ticks, activate immediately after the ticks.

Note: 10% is non-accumulative, so additional purchases increase time rather than intensity.

The buff is applied on a per-plot basis and the cost varies depending on the land type.

To get a lucky slip, pick up the collectible ax and pray to Atia every day.

Adopt a collectible axi

New to Fortune Slips? Learn how it works.

Terrariums reward placement. The same collection will earn you differently depending on which axie performs evolution, which plot has the rarest items, and in which categories the axie is mined. Four decisions worth making:

  • It evolves. Focus on one axis. Five parts reach a ×1.45 multiplier, stacking the Flame, while one part each across the five axes remains at ×1.0.

  • Land items. Instead of adding to one axis, it multiplies the entire spark of the plot, so you pay the most where the rarest axes come into play. Place the Mystic item on that plot.

  • Lucky slip. The buff is a uniform 10% across all plots, so Savannah’s cost is 3 slips for the same lift, and Luna’s Landing costs 2,880.

  • Plot Category. Your share will depend on the total Flame of all mines in your category. Quieter categories can pay better, even on smaller plots. Check the category with low total flame before placing.

We released V1.1 on July 1st. Lunacians began building V1.1 the week before any single benefit was released.

  • 2,249 livestock bred49% increase compared to the previous week

  • The evolution of 1,864 parts has begun.40% increase

  • 4,862 Ascension events21% increase

  • 134 Mysterious Ascension12 times the week before

And then came July 14th, a day before the evolved parts were released. In a 24-hour period, completed evolutions increased by 92.8%, evolution starts increased by 58.5%, and Mystic Ascensions increased by 29x compared to normal.

The wider market followed. Over the past 30 days, Axie ranked first among all game NFT collections by volume on OpenSea with 191.8 ETH, followed by Axie Land in second with 92.7 ETH and Axie Consumable Item in sixth.

It was always Axie.

V1.1 closes the loop in which the preview was opened. Evolved Parts, Accessories, Land Items, and Lucky Slips all now reach Flame.

V1.2 takes things up a notch, from what’s on the axis to how your holdings work together.

We will share more details as we get closer to V1.2.

Everything in V1.1 told us what was broken and what was missing in Lunacians. Local lunium recovery, tick interface, all buffs in this post: delivered as per your request. Please continue to give us feedback so we can continue to build what you actually want.

Enter Terrarium