
Today, we display the turning point of Star Atlas Journey. Our city hall has released some of the most ambitious updates launched in Galia Expence. C4 (Update to introduce battle, billing steak, cultivation claim, council ranking and craft HAB). In another development front, Star Atlas also announced Holosim Release, an on -board experience with no free friction on the web3 filled with new content. But that’s not all. The city hall was full of major news from the UNREAL Engine 5 gameplay patch to an amazing ship sales.
There are everything you need to know:
The C4 transforms Claim Steaks and Culture for The Star Atlas Ecosystem into a deep and strategic economy. This release offers hundreds of new game systems online, and all interacts with thousands of planets and extensive galaxies.
These are updates that come with SAGE with C4 (pre -release change):
New GalliaThe C4 replaces the previous sector system with 69 regions, more than 900 star systems and more than 3,000 planets (including asteroid belts).
conquest: MAP control is one of the most important mechanics in the game. The player can capture all core star systems and conquer the area.
Safe shelterThe safety area can be made by the camp that controls the entire area, and it still allows the scan to block the enemy’s battle.
Star pathThe warp lane is introduced by the Atlas-PAID high-speed path throughout the region.
More elements: We introduce eight types of celestial bodies, 140 raw materials, 236 components, and 157 components (which can be changed according to economic review).
New supply chainThe resources available on the planet depend on the type, the Starbase layer of the system, and the billing steak structure implemented in the corresponding planet.
Full ship configuration system: Players can create a variety of components that affect ship performance in many areas, enabling custom builds to suit the ship and fleet. When the ship is destroyed in battle, the component is burned.
Atomic battleThe battle consists of immediate atomic battles, along with the debris that can be alleviated in this first version. Damage types, measures and ships have all influence.
Loot rules: The loot is submerged in a fleet that occupies the final hit. The random part of the destroyed fleet was burned. Self -destruction opens the loot to everyone.
dynamics: Attack, Plunder, Repair -Combat behavior is managed by the AP (Action Point) system.
Almost endless optionsIf it is released, you can expect over 3,800 components, 2,000 weapons and more than 500 measures, and can be made through in -game epidemiology.
Galaxy: Starbase can fall to 0 with attack and downward levels. When the base is captured, all the resources stored in you are destroyed. The base can be repaired by the player.
Galaxy customized colonyClimbing is the basis of C4’s galaxy colonization and enables ground resource production and planetary infrastructure. The player can completely configure a claim to produce the necessary resources and crafts.
Specialization is the soul of the business: All planets and resources require a variety of infrastructure for extraction and processing. The Starbase and Claim Understanding Classes determine the availability of infrastructure and resources.
Starbase surveillance: Starbase controls the billing stake in the system. The steak supplies a star. Resources must be delivered and extracted through the fleet.
Land tax: If the rent is not paid or the system of the system of the system is downgraded, you can eviction. The eviction steak is dismantled and returned to stock or CSS.
Production facility: Production HAB provides higher production efficiency, monopoly recipes, personal storage space and freedom of production fees.
Custom: Creating a HAB allows the player to customize his configuration and configuration to provide a personalized craft experience.
Driven by Starbase: Production HABS functions similar to the claim. Players must assign crews, pay rents, develop habitats, to order a business order. They rely on local starbase for power.
Skill tree progress system: Council Rank is a skill tree progress system that runs with XP and Atlas. This allows the player to release the benefits in the game and specialize in career and epidemiology in C4.
fame: Renown is the key to career development. Renowns obtained through each career XP (e.g. pilot, miners, builders) unlock new ships, machinery and abilities within the selected role.
Fleet rentals are not affected: Investors don’t have to worry. XP is not only to rent a ship, but only to use in -game ships.
- C4 is first released as A Browser -based open test area (PTR) For test purposes …
- Next is placed Mainnet A Live browser -based release.
- Finally, it will be C4 It has been completely integrated into the fleet command.Our unrealistic engine 5 experience.
Star Atlas has already released three UNREAL Engine 5 updates this year and has continued to develop. The upcoming mid -patch has greatly improved the gameplay loop and technical luster.
Level up: The player can proceed at 20 and 10 people per character group by getting XP through a dedicated server. The character group is classified by certain species/gender. For example, a female Funa Lab or a male man.
compensationThe XP obtained in the UE5 mode is associated with air drop rewards, including crew packs, monopoly resources and unique roadout items (weapons, docks, bubbies).
Continuous serverIn the intermediate update we introduce a continuous server, allowing players to participate in the dedicated game at any time of the day. Custom/Personal lobby is still available, but XP is provided at a reduced speed.
Rotation game modeEach weekly server rotates game mode to provide a variety of experiences and encourage various play styles.
AntiEasy anti -cooling integration ensures a fair and safe competitive environment.
New Road OutThe new system allows the player to choose the weapon in advance. We no longer pick up weapons during the game. Ammunition only.
Project Galia’s new game mechanism: The data execution loop, which runs the game execution game loop following the mining mini game, is added to the Project Galia, providing the opportunity for the player to test and explore the new mechanics.
General improvementThis patch also includes the completion of the stadiums of the Spectator Mode, Full Joystick and Hotas Support, and the new racing maps for replacing track B. It also includes numerous UI and life quality updates.
One of the biggest surprises of the city hall was the soft launch of Holosim, a new free star atlas product. HOLOSIM simulates a time -limited scenario -based campaign designed to release new players while providing attractive camp -based gameplay for Veterans.
HOLOSIM features fast, gas -free transactions, zero subscription requirements and non -authorized participation.
Web3 game without friction: HOLOSIM does not require a wallet or account creation, you can play for free. The player simply clicks on the link and starts.
Introduction to quest systems and artificial intelligence: Holosim introduces Quest Systems, Career Specialization and AI companions to Star Atlas Experience.
Atlasnet blockchain: HOLOSIM is operated by default on Atlasnet to provide immediate warm -chain gameplay.
Seasonal scenario: Each season has a unique simulation scenario with new rules, rewards and progress paths.
award: Holosim leaves the open beta test stage and the best performers in the season will receive Star Atlas tokens and in -game assets.
Camp: Real -time adjustment of supply chain, defense and attack plan through the new global camp chat function.
Unforgivable battle: Battle is permanent. The destroyed fleet is permanently lost, and the survival cargo has fallen into the loot to the winner.
Vessel: The ship has been re -adjusted to emphasize the strengths and weaknesses of various builds and careers. Specialization provides an important advantage.
Career pathThe player is selected from four specialty areas: soldiers, data runners, miners or merchants. All gameplay loops can be accessible, but camp adjustments are the core of success throughout the specialization.
TriumphThe first scenario is a competition for fulfilling infrastructure contracts scattered in Galia Expanse. The camp should collect resources and deliver crafts into crafts and deliver them to Starbase. The first camp to fulfill all contracts wins.
Listen to HOLOSIM now Be part of the first living simulation in Galia Expanse. There is no mark for wallets, subscription, strategy, technology and star Atlas history!
To celebrate the upcoming C4 release, Star Atlas 50% discount on limit time Data runner ships including small and medium -sized ships. This agile ship is important for scanning, future data runner gameplay loops and light cargo execution.
Sales are currently broadcast live on Play.staratlas.com and consumables continue.