Crypto Gloom

Big Time has generated more than $100 million in revenue since the preseason.

March 28, 2024, Austin, USA, Chainwire

Innovative game developer Big Time Studios announced that its highly anticipated free-to-play multiplayer action/MMO RPG Big Time has generated $100 million in revenue. According to the team, players handled a total transaction volume of over $230 million without selling a single token.

“The success of Web3 games depends on creating compelling experiences with a player-centric economy at their core,” said Ari Meilich, CEO of Big Time Studios.

Big Time combines the intense combat and dynamic gameplay of action RPGs like Diablo with the vast, explorable realms of MMOs like World of Warcraft. Players are time travelers plucked from the dying embers of the universe to participate in humanity’s ultimate crusade for survival. The fabric of reality is being torn apart and eras of history are colliding. Players fight to preserve humanity’s heritage, both beautiful and foolish.

Players engage in intense battles through procedurally generated dungeons, accomplish objectives, and collect essential resources to craft valuable virtual goods represented by Non-Fungible Tokens (NFTs). Cryptocurrency tokens are not sold, and this unique approach combines the excitement of gaming with the innovative world of digital collectibles. Everything is collected in-game, rather than available for gifting or purchase outside of the game. The only items available for purchase are Time Crystals, the game’s non-crypto premium currency used for in-game activities such as crafting, upgrading equipment, recharging items, or accessing premium content.

“Our fair launch strategy, with no tokens for teams or investors, highlights our commitment to a player-first gaming world where rewards come only through gameplay,” Meilich said.

With this new approach, Big Time Studios levels the playing field by prioritizing the player community. Tokens are collected through in-game activities, so non-players cannot succeed by purchasing them. This commitment to fairness and inclusion sets Big Time apart from Web3 and the traditional gaming industry.

Big Time’s successful Preseason launch continues to shatter doubts about the viability of Web3 games, setting a new standard for what can be achieved. The game’s entertainment value and economic incentives captivated a highly active player base, dispelling skepticism and demonstrating the enormous potential of Web3 games.

“We are first and foremost a gaming company,” Meilich said. “Our biggest priority is to deliver amazing games with immersive gameplay. Players want games that have entertainment value and fit for Twitch. This approach has set us apart, and given our recent success, it is a sign that we are leading Web3 gaming in the right direction,” said Meilich, emphasizing Big Time Studios’ commitment to delivering high-quality gaming experiences.

In the future, new features and updates will further enhance the immersive gaming experience and ensure that Big Time continues to lead the Web3 gaming industry.

If you’d like to get early access to Big Time and jump into the adventure, users can join the Big Time Discord community and request an access code.

Introduction to Big Time Studio

Founded in 2020, Big Time Studios has established itself as a leader in Web3 gaming with its main title “Big Time”, a multiplayer action RPG that combines fast-action combat with adventure through time and space. Unlike typical Web3 games, we empower players by distributing tokens directly into the game, avoiding sales to investors or team allocations. The game’s preseason launch in October generated $37 million in sales in the fourth quarter, with sales expected to hit $80 million in the first quarter, highlighting the game’s success and the company’s significant presence in digital gaming. Big Time Studios continues to drive innovation in Web3 games.

contact

CMO
Michael Migliero
big time studio
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