PBR is officially part of Second Life. For creators interested in leveraging physically-based rendering in virtual worlds, here are some getting started tips:
View PBR in the Rumpus Room sandbox area
Finally, physically-based rendering (e.g. PBR, reflective surfaces, etc.) has officially become part of Second Life and has been incorporated in the latest update to the official viewer. To see the PBR effect in all its glory for yourself, click here to be teleported to the Rumpus sandbox area.
"The shape of the water can be changed within the Reflection Probe. Another way to make it not too blue is to copy the water from the library to a new folder (I call it ‘My Environment’) and adjust it to create a new water. That’s the setting there." (Learn more about probes here.) "The results are as follows (picture below): As you adjust the Fresnel slider, you will see that the sky reflection is reduced."
"Dekronfeld"who has a good Mac to run Second Life, warns other Mac users that they may have issues with the current PBR build and should reduce their viewing distance.
"At least on Mac, performance suffers. The draw distance needs to be reduced from 256 to 128 to make it usable. I’m trying this on an M3 Max based MacBook Pro and the problem I’m having is that if I move around a lot (especially turning) the movement gets very, very choppy. PBR viewers. The frame rate is still high though. If I lower the draw distance from 256 to 128, things are somewhat okay."
Much faster. If you have any PBR tips and tutorials, please post them in the comments below!